One of the greatest action-RPG titles of the last 10 years, Path of Exile, is finally coming to PS4.
Grinding Gear Games has recently confirmed that the beloved PC title will be making the leap to Sony’s console sometime in December 2018. When it does come to PS4 later this year, it will retain its free-to-play model. As the studio is quick to point out in their press release, that’s “free-to-play (and of course, never pay to win; your success in the game is dependent on the depth of your skill, not your wallet).” As anyone who has played Path of Exile can attest to, that is a 100% accurate statement.
Anyone familiar with Path of Exile will also tell you that Path of Exile is considered by many to be the best Diablo game that doesn’t bear the Diablo name. Much like Diablo, it allows you to choose between one of several different character types, engage in some hack and slash combat, loot better gear, and build your character as you face a series of escalating challenges.
What some say separates Path of Exile from Diablo III (and almost certainly Diablo: Immortal) is its depth and style. Path of Exile features one of the deepest and most-engaging skill trees ever seen in a game of this style. There are an almost endless number of ways to build your character before you even factor in the hundreds of items that you can loot and craft. Path of Exile also utilizes a dark art style that is spiritually much closer to Diablo II than the art style we saw in Diablo III.
In fact, Path of Exile is pretty shameless when it comes to copying Diablo II‘s best ideas. That’s ok, though, because Path of Exile has been tweaked and expanded for years. The result is a game that has even hardcore Diablo fans “jumping ship.” Of course, it’s entirely possible to enjoy both franchises for their unique merits.
In case you can’t wait until December, Path of Exile is currently available for both PC and Xbox One. We highly recommend trying it if the recent Diablo: Immortal announcement has left you disappointed.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.