Now, simply in time for Halloween, FNaF is lastly coming to the massive display screen, courtesy of Jason Blum’s Blumhouse Productions and filmmaker Emma Tammi, who along with directing the movie additionally co-wrote the remaining draft of the screenplay with Seth Cuddeback. And when she stopped by the studio earlier this month forward of New York Comic Con, Tammi spoke candidly about the venture permitting her the probability to grow to be immersed into the wider world of Freddy’s.
“I became really familiar with the games as I heard about the project,” Tammi says. “… [And the fan community] is so vast. But Scott Cawthon, the creator of the game, was very specific about wanting to link this movie to the first game, and I was getting the direct download from him in terms of what elements of the lore we were going to be folding into our story for this movie. So I did dip into the fan space a little bit, but I also tried to stay focused on the elements that I knew we were diving into.”
The concept for a FNaF film has been a longtime coming, with a number of studios and filmmakers circling and leaving the venture. Yet one fixed has been Cawthon’s involvement, which can be amongst the most intimate in online game film variations so far. In addition to being a producer on the movie, the sport’s creator additionally co-wrote the first a number of drafts of the screenplay.
“[Cawthon] was a huge asset,” Tammi explains. “The fanbase is not just large, it’s enormous, and it’s also really, really vocal and participatory, and all the things that you would hope and love for a fanbase to be. They’ve been wanting this movie for a long time, and if we didn’t have the expertise of Scott going into that, just knowing the fanbase so well, knowing the lore in and out, it would’ve been easy to make some missteps. It was really a comfort to know he had eyes on the project throughout.”
Nonetheless, it was vital Tammi carry her personal singular experience to the materials. As the director of the underrated 2018 horror film, The Wind, the director has a clear cinematic voice, and she or he used it to lastly carry the venture to fruition after FNaF had spent greater than than half a decade in manufacturing limbo.
“Scott had written a draft that was really a blueprint for how the arcs of the characters were going to be shaped, but also in that draft I saw something that could be expanded upon,” Tammi explains. “I did want to make it really personal, and that was just locking into the characters as much as possible and really creating complicated backstories and story arcs for them—just making them really three-dimensional and lived-in characters that I think an audience can really empathize with.”