We lately received a good first look at Turn 10’s upcoming racing sim Forza Motorsport, and whereas it looks absolutely gorgeous on a visible degree, many are questioning whether or not the implementation of ray-tracing will work in a similar way to Gran Turismo 7, the place it was solely restricted to replays and throughout the recreation’s storage. To that impact, Forza Motorsport recreation director Chis Esaki lately offered clarifying statements on the matter through the newest Forza Monthly replace. Check out the video down beneath.
Esaki insisted that ray-tracing will be part of the expertise, and it’ll be on throughout real-time gameplay. He additionally clarified that it wouldn’t simply be restricted to the likes of Photo Mode or Replay, and the intention of mentioning “on-track raytracing” through the reveal trailer wasn’t to mislead followers with phrases. Long story brief, it appears that evidently Forza Motorsport can have ray-tracing enabled throughout gameplay itself as properly.
“Ray tracing’s here. It’s on track, and most importantly, it’s real-time gameplay,” he stated (as transcribed by Pure Xbox). “I really want to make that clear. When we say on-track, we don’t mean it’s only in replays or Photo Mode on-track and [we’re] being funny with words – we’re not trying to mislead you here. When you are racing, when you are playing the game, ray tracing is on.”
Forza Motorsport is slated for someday throughout Spring 2023 for PC, Xbox Series X, and Xbox Series S.