Dying: 1983 is Targeting 4K/60 FPS With Ray-Tracing on PS5

Better resolutions and, extra importantly, higher body charges are hopefully going be one thing that each one builders will prioritize with their video games within the coming years because of the improved {hardware} of the brand new consoles. We’ve seen quite a lot of early examples of that already, and it looks like there’s going to be a lot extra to comply with as properly. For occasion, NEKCOM’s upcoming first individual puzzle title, Dying: 1983, is additionally trying to leverage the PS5’s {hardware} to comparable impact.

Speaking to GamingBolt in a current interview, Luo Xiangyu, CEO of NEKCOM and director of the upcoming puzzle title, mentioned that Dying: 1983 will help ray-tracing on PS5 and will probably be focusing on 4K and 60 FPS. NEKCOM are at the moment additionally testing a 120 FPS mode, however there’s no ensures that that can make it into the ultimate launch.

“We are targeting 4K + ray tracing + 60FPS,” Xiangyu advised GamingBolt. “Meanwhile, we are testing a 120 FPS mode, but we cannot guarantee it will make it to the final release.”

In the identical interview, Xiangyu additionally spoke to us about how the PS5’s improved hardware is going to enable developers akin to themselves to develop higher video games, and improved efficiency is undoubtedly an enormous enhance. That 120 FPS mode would undoubtedly be a large plus, so right here’s hoping it does make it into the ultimate sport. Even in its absence although, 4K60 with ray-tracing sounds glorious.

Dying: 1983 is due out for the PS5 a while this 12 months, although it doesn’t but have an actual launch date. Stay tuned to GamingBolt for extra updates.

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