Diablo 2: Resurrected Won’t Replace the Original the Way Warcraft 3: Reforged Did

Last yr’s Warcraft 3: Reforged was a little bit of a catastrophe. A remaster of a beloved recreation – maybe even the most beloved technique recreation of all time – it turned out to be a disappointing improve, missing options and riddled with technical points. That would have been dangerous sufficient because it was, however Blizzard even determined to make the baffling determination to switch the authentic Warcraft 3’s consumer with the new launch’s which means the authentic recreation’s multiplayer was eliminated solely, and in the course of, even a number of essential multiplayer options had been misplaced.

Blizzard lately announced Diablo 2: Resurrectedan formidable but extraordinarily devoted remaster of their basic motion RPG, and it’s not stunning that there are various who’ve trepidations about the way it will deal with the authentic recreation. However, Rod Fergusson – who joined Blizzard from The Coalition last year as the head of the Diablo franchise – has given assurances that even as soon as the remaster is out, the authentic recreation will stay untouched, and that Blizzard will probably be avoiding a repeat of the Warcraft 3 state of affairs (which he factors out occurred earlier than his time at the firm).

“It’s a different team, and that was before my time [at Blizzard],” Fergusson mentioned whereas talking with PC Gamer. “One of the things we wanted to make sure was that D2 original stayed D2 original. We were going to make sure that that game stayed there. For example, if you had a horrible code hacking mod that invalidated the security of the game but that’s your favorite way to play, you can still go do that, because we’re not going to support that kind of mod on D2R. Keeping the two games separate was a big part of that.”

Diablo 2: Resurrected will launch later this yr for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. It received’t characteristic cross-play at launch, however Blizzard will continue to look into possibly adding support for it down the line.

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