Larian Studios just lately launched a brand new hotfix for Baldur’s Gate 3 however reverted it as a consequence of a uncommon compiler problem that resulted in extreme crashes. Hotfix 4 is accessible once more with the difficulty fastened, however the developer is altering its patch deployment to stop the identical factor from occurring once more.
It defined in a (*4*), “Hotfix 4 went via a rigorous QA pipeline and was confirmed as a candidate for launch yesterday. However, we triggered a rebuild of the model comparatively final minute to alter the model quantity. The model was, sadly, suffering from compiler corruption, which was inflicting sure exceptions that wouldn’t trigger crashes to – you guessed it – trigger crashes.
“Since compiler issues like that are extremely rare, we weren’t prepared for it. We should’ve been. We messed up. It didn’t help that it happened at the worst possible time of day, but luckily we have studios in multiple countries. Overnight (for Europe), our teams in Canada and Malaysia worked to diagnose what went wrong, so that work could begin redeploying a fixed version of the hotfix.”
To guarantee high quality management sooner or later, Larian will be certain that any modifications “no matter how small, or innocuous” will undergo (*3*);
With Hotfix 4 out of the way in which, Larian is now engaged on Patch 1, which options over 1000 tweaks and fixes. Patch 2 is additionally coming and will add some features requested by the community. It’s additionally engaged on the PS5 model, which launches on September sixth, with Digital Deluxe Edition house owners gaining entry on September 1st. Pre-loads go live on August 31st.
All fixes and enhancements made so far will carry over into the PS5 model and past. Stay tuned for extra particulars, and within the meantime, take a look at our review of the PC version.