Anthem is the new game from BioWare, the studio behind Mass Effect and Dragon Age. The new IP is a departure from the developer’s past work in the RPG genre. In fact, Anthem isn’t an RPG at all. It’s described as an action-adventure game running on a “live service,” similar to Destiny.
In Anthem, you play as a freelancer in a city protected by a wall from the dangers of the wild. Freelancers use special exo-suits called Javelins. There are two types of suits: Ranger, a balanced suit, and Colossus, which is basically your tank version.
Here’s everything we know so far:
Anthem Release Date
Kotaku is reporting that Anthem has been delayed until 2019.
According to the report, this delay is partially due to increased concerns that BioWare needs this game to be a massive success in order to ensure the health of the company moving forward. People familiar with the project said that a 2018 date was “never realistic,” and that the game will likely be released before March 2019 in order to ensure the game is released before the end of the 2019 fiscal year.
That same report indicates that BioWare has been moving more and more staff to the game’s development. However, some close to the project state that the staff is still confident in the direction of the final product and that this delay can be attributed to the realization that the production of a such a large game is going to be difficult.
Here’s the first gameplay trailer for Anthem:
Enemies showcased in the trailer include a mixture of wildlife and robots. The game will take place in an open-world environment and will feature cinematic dialogue sections, which isn’t a surprise from BioWare.
Also be sure to check out the first teaser trailer for the studio’s next game:
When EA executive vice president Patrick Söderlund hinted during an investor’s call that BioWare was working on a new IP, many fans assumed that they were working on a new PRG. However, that’s not the case.
During a recent investor meeting, EA CEO Andrew Wilson referenced BioWare’s next IP by confirming that: “At the end of the fiscal year, our BioWare studio will be delivering an all-new IP.” Interestingly, he had this to say regarding the game itself:
“A clean-sheet design with new concepts, new gameplay mechanics, and new stories set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways. We’re very excited about the future of this new franchise and its ability to attract a large global audience.”
The one term that Wilson did not use when describing the game was “RPG.” Given that BioWare and RPG go together like Nintendo and sequels to 30-year-old properties, this comes as quite the shock. BioWare general manager Aaryn Flynn later took to the studio’s blog to expand on Wilson’s comments by stating that the project is designed to “bring players together in exciting new ways” and that their ambition is to “draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.”
A non-RPG is certainly a departure from BioWare’s usual development territory, but given that they’ve been evolving their combat systems over the years to be more action-oriented, perhaps this is a natural evolution of the company’s design style.
Wilson also stated that he is able to describe the game as more of an action-adventure title with RPG elements that will operate off of some kind of live service. This seems to indicate some kind of online multiplayer experience. Indeed, it seems that this delay is at least partially due to EA’s desire to develop that service a little while longer.