All the characters, levels, fatalities, and secrets and techniques from the arcade model of the title are all right here, and the Genesis’ six-button management supplied the right solution to expertise this landmark preventing sport within the consolation of your house. Granted, some will argue that the SNES port remains to be superior. That’s actually debatable. Each model has its deserves, and, no matter your preferences, the Genesis model of (*15*)Mortal Kombat II is likely one of the best fighters and arcade ports on Sega’s revolutionary console.
(*15*)11. Contra: Hard Corps
During the 16-bit period, it was rather more widespread for every console to get main exclusives, or, on the very least, radically completely different variations of the identical sport. This was largely because of the vital variations in programming for the Genesis and the SNES. So, whereas the Super Nintendo obtained the wonderful (*15*)Contra III: The Alien Wars, Sega’s console obtained a (*15*)Contra sport that’s arguably even higher.
(*15*)Contra: Hard Corps clearly options the collection’ staple run and gun gameplay, however advantages from a number of the finest music within the collection, a then-unprecedented roster of 4 playable characters, and a branching storyline with a number of paths. Honestly, it would nonetheless be one of the best (*15*)Contra sport ever made.

(*15*)10. ToeJam & Earl
After all these years, it’s nonetheless troublesome to categorise (*15*)ToeJam & Earl. It’s half roguelike, half platformer, an early precursor to trendy journey video games, and simply an all-around hilarious, weird, and funky good time. It stays one of many extra distinctive titles on the Genesis, and it holds up pretty nicely immediately because of its humor, the most effective soundtracks ever, and an progressive co-op mode.
Despite benefiting from robust essential reward at launch, (*15*)ToeJam & Earl‘s initial sales were sadly lower than expected. A few additional ToeJam & Earl adventures were eventually released, but they sadly failed to capture the charm and originality of the first game. As time goes on, it’s simpler to understand this title because the actually particular experiment it very a lot was.

(*15*)9. Streets of Rage 2
Beat ‘em ups had been a dime a dozen within the early ‘90s. Even in such a crowded style(*15*), although,(*15*) Streets of Rage 2 stood head and shoulders above its competitors.